mirror of
https://github.com/alerta/alerta.git
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f715940efb
Co-authored-by: Nick Satterly <nfsatterly@gmail.com>
183 lines
6.9 KiB
Python
183 lines
6.9 KiB
Python
"""
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Alarm states and transition paths.
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See ANSI/ISA 18.2 Management of Alarm Systems for the Process Industries
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https://www.isa.org/store/ansi/isa-182-2016/46962105
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"""
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from flask import current_app
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from alerta.models.alarms import AlarmModel
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CRITICAL = 'Critical'
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HIGH = 'High'
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MEDIUM = 'Medium'
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LOW = 'Low'
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ADVISORY = 'Advisory'
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OK = 'OK'
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UNKNOWN = 'Unknown'
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SEVERITY_MAP = {
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CRITICAL: 5,
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HIGH: 4,
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MEDIUM: 3,
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LOW: 2,
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ADVISORY: 1,
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OK: 0
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}
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DEFAULT_NORMAL_SEVERITY = OK
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DEFAULT_PREVIOUS_SEVERITY = OK
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COLOR_MAP = {
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'severity': {
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CRITICAL: 'red',
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HIGH: 'orange',
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MEDIUM: 'yellow',
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LOW: 'dodgerblue',
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ADVISORY: 'lightblue',
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OK: '#00CC00', # lime green
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UNKNOWN: 'silver'
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},
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'text': 'black'
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}
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A_NORM = 'NORM'
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B_UNACK = 'UNACK'
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C_ACKED = 'ACKED'
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D_RTNUN = 'RTNUN'
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E_SHLVD = 'SHLVD'
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F_DSUPR = 'DSUPR'
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G_OOSRV = 'OOSRV'
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STATUS_MAP = {
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A_NORM: 'A',
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B_UNACK: 'B',
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C_ACKED: 'C',
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D_RTNUN: 'D',
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E_SHLVD: 'E',
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F_DSUPR: 'F',
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G_OOSRV: 'G'
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}
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MORE_SEVERE = 'moreSevere'
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NO_CHANGE = 'noChange'
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LESS_SEVERE = 'lessSevere'
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ACTION_ACK = 'ack'
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ACTION_UNACK = 'unack'
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ACTION_SHELVE = 'shelve'
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ACTION_UNSHELVE = 'unshelve'
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class StateMachine(AlarmModel):
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def register(self, app):
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self.name = 'ANSI/ISA 18.2'
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StateMachine.Severity = app.config['SEVERITY_MAP'] or SEVERITY_MAP
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StateMachine.Colors = app.config['COLOR_MAP'] or COLOR_MAP
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StateMachine.Status = STATUS_MAP
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StateMachine.DEFAULT_STATUS = A_NORM
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StateMachine.DEFAULT_NORMAL_SEVERITY = app.config['DEFAULT_NORMAL_SEVERITY'] or DEFAULT_NORMAL_SEVERITY
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StateMachine.DEFAULT_PREVIOUS_SEVERITY = app.config['DEFAULT_PREVIOUS_SEVERITY'] or DEFAULT_PREVIOUS_SEVERITY
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def trend(self, previous, current):
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valid_severities = sorted(StateMachine.Severity, key=StateMachine.Severity.get)
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assert previous in StateMachine.Severity, f"Severity is not one of {', '.join(valid_severities)}"
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assert current in StateMachine.Severity, f"Severity is not one of {', '.join(valid_severities)}"
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if StateMachine.Severity[previous] < StateMachine.Severity[current]:
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return MORE_SEVERE
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elif StateMachine.Severity[previous] > StateMachine.Severity[current]:
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return LESS_SEVERE
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else:
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return NO_CHANGE
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def transition(self, alert, current_status=None, previous_status=None, action=None, **kwargs):
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state = current_status or StateMachine.DEFAULT_STATUS
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current_severity = alert.severity
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previous_severity = alert.previous_severity or StateMachine.DEFAULT_PREVIOUS_SEVERITY
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def next_state(rule, severity, status):
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current_app.logger.info(
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'State Transition: Rule {}: STATE={} => SEVERITY={}, STATUS={}'.format(
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rule,
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state,
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severity,
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status
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)
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)
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return severity, status
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# if alert has non-default status then assume state transition has been handled
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# by a pre_receive() plugin and return the current severity and status
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if not action and alert.status != StateMachine.DEFAULT_STATUS:
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return next_state('External State Change, Any (*) -> Any (*)', current_severity, alert.status)
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# Operator Shelve, Any (*) -> Shelve (E)
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if action == ACTION_SHELVE:
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return next_state('Operator Shelve, Any (*) -> Shelve (E)', current_severity, E_SHLVD)
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# Operator Unshelve, Shelve (E) -> Normal (A) or Unack (B)
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if action == ACTION_UNSHELVE:
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if current_severity == StateMachine.DEFAULT_NORMAL_SEVERITY:
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return next_state('Operator Unshelve, Shelve (E) -> Normal (A)', current_severity, A_NORM)
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else:
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return next_state('Operator Unshelve, Shelve (E) -> Unack (B)', current_severity, B_UNACK)
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# Alarm Occurs, Normal (A) -> Unack (B)
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if state == A_NORM:
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if current_severity != StateMachine.DEFAULT_NORMAL_SEVERITY:
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return next_state('Alarm Occurs, Normal (A) -> Unack (B)', current_severity, B_UNACK)
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# Operator Ack, Unack (B) -> Ack (C)
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if state == B_UNACK:
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if action == ACTION_ACK:
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return next_state('Operator Ack, Unack (B) -> Ack (C)', current_severity, C_ACKED)
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# Operator Unack, Ack (C) -> Unack (B)
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if state == C_ACKED:
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if action == ACTION_UNACK:
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return next_state('Operator Unack, Ack (C) -> Unack (B)', current_severity, B_UNACK)
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# Re-Alarm, Ack (C) -> Unack (B)
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if state == C_ACKED:
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if self.trend(previous_severity, current_severity) == MORE_SEVERE:
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if previous_severity != StateMachine.DEFAULT_PREVIOUS_SEVERITY:
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return next_state('Re-Alarm, Ack (C) -> Unack (B)', current_severity, B_UNACK)
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# Process RTN Alarm Clears, Ack (C) -> Normal (A)
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if state == C_ACKED:
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if current_severity == StateMachine.DEFAULT_NORMAL_SEVERITY:
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return next_state('Process RTN Alarm Clears, Ack (C) -> Normal (A)', current_severity, A_NORM)
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# Process RTN and Alarm Clears, Unack (B) -> RTN Unack (D)
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if state == B_UNACK:
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if current_severity == StateMachine.DEFAULT_NORMAL_SEVERITY:
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return next_state('Process RTN and Alarm Clears, Unack (B) -> RTN Unack (D)', current_severity, D_RTNUN)
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# Operator Ack, RTN Unack (D) -> Normal (A)
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if state == D_RTNUN:
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if action == ACTION_ACK:
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return next_state(' Operator Ack, RTN Unack (D) -> Normal (A)', current_severity, A_NORM)
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# Re-Alarm Unack, RTN Unack (D) -> Unack (B)
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if state == D_RTNUN:
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if current_severity != StateMachine.DEFAULT_NORMAL_SEVERITY:
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return next_state('Re-Alarm Unack, RTN Unack (D) -> Unack (B)', current_severity, B_UNACK)
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# Return from Suppressed-by-design (F) -> Normal (A) or Unack (B)
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if state == F_DSUPR:
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if current_severity == StateMachine.DEFAULT_NORMAL_SEVERITY:
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return next_state('Return from Suppressed-by-design, Suppressed-by-design (G) -> Normal (A)', current_severity, A_NORM)
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else:
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return next_state('Return from Suppressed-by-design, Suppressed-by-design (G) -> Unack (B)', current_severity, B_UNACK)
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# Return from Out-of-service (G) -> Normal (A) or Unack (B)
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if state == G_OOSRV:
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if current_severity == StateMachine.DEFAULT_NORMAL_SEVERITY:
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return next_state('Return from Out-of-service, Out-of-service (G) -> Normal (A)', current_severity, A_NORM)
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else:
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return next_state('Return from Out-of-service, Out-of-service (G) -> Unack (B)', current_severity, B_UNACK)
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return next_state('NOOP', current_severity, current_status)
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@staticmethod
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def is_suppressed(alert):
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return alert.status in [F_DSUPR, G_OOSRV]
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