alerta_alerta/alerta/models/alarms/isa_18_2.py

184 lines
6.9 KiB
Python

"""
Alarm states and transition paths.
See ANSI/ISA 18.2 Management of Alarm Systems for the Process Industries
https://www.isa.org/store/ansi/isa-182-2016/46962105
"""
from flask import current_app
from alerta.models.alarms import AlarmModel
CRITICAL = 'Critical'
HIGH = 'High'
MEDIUM = 'Medium'
LOW = 'Low'
ADVISORY = 'Advisory'
OK = 'OK'
UNKNOWN = 'Unknown'
SEVERITY_MAP = {
CRITICAL: 5,
HIGH: 4,
MEDIUM: 3,
LOW: 2,
ADVISORY: 1,
OK: 0
}
DEFAULT_NORMAL_SEVERITY = OK
DEFAULT_PREVIOUS_SEVERITY = OK
COLOR_MAP = {
'severity': {
CRITICAL: 'red',
HIGH: 'orange',
MEDIUM: 'yellow',
LOW: 'dodgerblue',
ADVISORY: 'lightblue',
OK: '#00CC00', # lime green
UNKNOWN: 'silver'
},
'text': 'black'
}
A_NORM = 'NORM'
B_UNACK = 'UNACK'
C_ACKED = 'ACKED'
D_RTNUN = 'RTNUN'
E_SHLVD = 'SHLVD'
F_DSUPR = 'DSUPR'
G_OOSRV = 'OOSRV'
STATUS_MAP = {
A_NORM: 'A',
B_UNACK: 'B',
C_ACKED: 'C',
D_RTNUN: 'D',
E_SHLVD: 'E',
F_DSUPR: 'F',
G_OOSRV: 'G'
}
MORE_SEVERE = 'moreSevere'
NO_CHANGE = 'noChange'
LESS_SEVERE = 'lessSevere'
ACTION_ACK = 'ack'
ACTION_UNACK = 'unack'
ACTION_SHELVE = 'shelve'
ACTION_UNSHELVE = 'unshelve'
class StateMachine(AlarmModel):
def register(self, app):
self.name = 'ANSI/ISA 18.2'
StateMachine.Severity = app.config['SEVERITY_MAP'] or SEVERITY_MAP
StateMachine.Colors = app.config['COLOR_MAP'] or COLOR_MAP
StateMachine.Status = STATUS_MAP
StateMachine.DEFAULT_STATUS = A_NORM
StateMachine.DEFAULT_NORMAL_SEVERITY = app.config['DEFAULT_NORMAL_SEVERITY'] or DEFAULT_NORMAL_SEVERITY
StateMachine.DEFAULT_PREVIOUS_SEVERITY = app.config['DEFAULT_PREVIOUS_SEVERITY'] or DEFAULT_PREVIOUS_SEVERITY
def trend(self, previous, current):
valid_severities = sorted(StateMachine.Severity, key=StateMachine.Severity.get)
assert previous in StateMachine.Severity, f"Severity is not one of {', '.join(valid_severities)}"
assert current in StateMachine.Severity, f"Severity is not one of {', '.join(valid_severities)}"
if StateMachine.Severity[previous] < StateMachine.Severity[current]:
return MORE_SEVERE
elif StateMachine.Severity[previous] > StateMachine.Severity[current]:
return LESS_SEVERE
else:
return NO_CHANGE
def transition(self, alert, current_status=None, previous_status=None, action=None, **kwargs):
state = current_status or StateMachine.DEFAULT_STATUS
current_severity = alert.severity
previous_severity = alert.previous_severity or StateMachine.DEFAULT_PREVIOUS_SEVERITY
def next_state(rule, severity, status):
current_app.logger.info(
'State Transition: Rule {}: STATE={} => SEVERITY={}, STATUS={}'.format(
rule,
state,
severity,
status
)
)
return severity, status
# if alert has non-default status then assume state transition has been handled
# by a pre_receive() plugin and return the current severity and status
if not action and alert.status != StateMachine.DEFAULT_STATUS:
return next_state('External State Change, Any (*) -> Any (*)', current_severity, alert.status)
# Operator Shelve, Any (*) -> Shelve (E)
if action == ACTION_SHELVE:
return next_state('Operator Shelve, Any (*) -> Shelve (E)', current_severity, E_SHLVD)
# Operator Unshelve, Shelve (E) -> Normal (A) or Unack (B)
if action == ACTION_UNSHELVE:
if current_severity == StateMachine.DEFAULT_NORMAL_SEVERITY:
return next_state('Operator Unshelve, Shelve (E) -> Normal (A)', current_severity, A_NORM)
else:
return next_state('Operator Unshelve, Shelve (E) -> Unack (B)', current_severity, B_UNACK)
# Alarm Occurs, Normal (A) -> Unack (B)
if state == A_NORM:
if current_severity != StateMachine.DEFAULT_NORMAL_SEVERITY:
return next_state('Alarm Occurs, Normal (A) -> Unack (B)', current_severity, B_UNACK)
# Operator Ack, Unack (B) -> Ack (C)
if state == B_UNACK:
if action == ACTION_ACK:
return next_state('Operator Ack, Unack (B) -> Ack (C)', current_severity, C_ACKED)
# Operator Unack, Ack (C) -> Unack (B)
if state == C_ACKED:
if action == ACTION_UNACK:
return next_state('Operator Unack, Ack (C) -> Unack (B)', current_severity, B_UNACK)
# Re-Alarm, Ack (C) -> Unack (B)
if state == C_ACKED:
if self.trend(previous_severity, current_severity) == MORE_SEVERE:
if previous_severity != StateMachine.DEFAULT_PREVIOUS_SEVERITY:
return next_state('Re-Alarm, Ack (C) -> Unack (B)', current_severity, B_UNACK)
# Process RTN Alarm Clears, Ack (C) -> Normal (A)
if state == C_ACKED:
if current_severity == StateMachine.DEFAULT_NORMAL_SEVERITY:
return next_state('Process RTN Alarm Clears, Ack (C) -> Normal (A)', current_severity, A_NORM)
# Process RTN and Alarm Clears, Unack (B) -> RTN Unack (D)
if state == B_UNACK:
if current_severity == StateMachine.DEFAULT_NORMAL_SEVERITY:
return next_state('Process RTN and Alarm Clears, Unack (B) -> RTN Unack (D)', current_severity, D_RTNUN)
# Operator Ack, RTN Unack (D) -> Normal (A)
if state == D_RTNUN:
if action == ACTION_ACK:
return next_state(' Operator Ack, RTN Unack (D) -> Normal (A)', current_severity, A_NORM)
# Re-Alarm Unack, RTN Unack (D) -> Unack (B)
if state == D_RTNUN:
if current_severity != StateMachine.DEFAULT_NORMAL_SEVERITY:
return next_state('Re-Alarm Unack, RTN Unack (D) -> Unack (B)', current_severity, B_UNACK)
# Return from Suppressed-by-design (F) -> Normal (A) or Unack (B)
if state == F_DSUPR:
if current_severity == StateMachine.DEFAULT_NORMAL_SEVERITY:
return next_state('Return from Suppressed-by-design, Suppressed-by-design (G) -> Normal (A)', current_severity, A_NORM)
else:
return next_state('Return from Suppressed-by-design, Suppressed-by-design (G) -> Unack (B)', current_severity, B_UNACK)
# Return from Out-of-service (G) -> Normal (A) or Unack (B)
if state == G_OOSRV:
if current_severity == StateMachine.DEFAULT_NORMAL_SEVERITY:
return next_state('Return from Out-of-service, Out-of-service (G) -> Normal (A)', current_severity, A_NORM)
else:
return next_state('Return from Out-of-service, Out-of-service (G) -> Unack (B)', current_severity, B_UNACK)
return next_state('NOOP', current_severity, current_status)
@staticmethod
def is_suppressed(alert):
return alert.status in [F_DSUPR, G_OOSRV]