libnice/socket/socket.c

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/*
* This file is part of the Nice GLib ICE library.
*
* (C) 2008-2009 Collabora Ltd.
* Contact: Youness Alaoui
* (C) 2008-2009 Nokia Corporation. All rights reserved.
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Nice GLib ICE library.
*
* The Initial Developers of the Original Code are Collabora Ltd and Nokia
* Corporation. All Rights Reserved.
*
* Contributors:
* Youness Alaoui, Collabora Ltd.
*
* Alternatively, the contents of this file may be used under the terms of the
* the GNU Lesser General Public License Version 2.1 (the "LGPL"), in which
* case the provisions of LGPL are applicable instead of those above. If you
* wish to allow use of your version of this file only under the terms of the
* LGPL and not to allow others to use your version of this file under the
* MPL, indicate your decision by deleting the provisions above and replace
* them with the notice and other provisions required by the LGPL. If you do
* not delete the provisions above, a recipient may use your version of this
* file under either the MPL or the LGPL.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <glib.h>
#include "socket.h"
#include "socket-priv.h"
#include "agent-priv.h"
#include <string.h>
#ifndef G_OS_WIN32
#include <unistd.h>
#endif
typedef struct _NiceSocketQueuedSend NiceSocketQueuedSend;
struct _NiceSocketQueuedSend {
guint8 *buf; /* owned */
gsize length;
NiceAddress to;
};
/**
* nice_socket_recv_messages:
* @sock: a #NiceSocket
* @recv_messages: (array length=n_recv_messages) (out caller-allocates):
* array of #NiceInputMessages to return received messages in
* @n_recv_messages: number of elements in the @recv_messages array
*
* Receive up to @n_recv_messages message on the socket, in a non-reliable,
* non-blocking fashion. The total size of the buffers in each #NiceInputMessage
* must be big enough to contain an entire message (65536 bytes), or excess
* bytes will be silently dropped.
*
* On success, the number of messages received into @recv_messages is returned,
* which may be less than @n_recv_messages if the call would have blocked
* part-way through. If the socket would have blocked to begin with, or if
* @n_recv_messages is zero, zero is returned. On failure, a negative value is
* returned, but no further error information is available. Calling this
* function on a socket which has closed is an error, and a negative value is
* returned.
*
* If a positive N is returned, the first N messages in @recv_messages are
* valid. Each valid message is guaranteed to have a non-zero
* #NiceInputMessage::length, and its buffers are guaranteed to be filled
* sequentially up to that number of bytes If #NiceInputMessage::from was
* non-%NULL for a valid message, it may be set to the address of the sender of
* that received message.
*
* If the return value is zero or negative, the from return address and length
* in every #NiceInputMessage in @recv_messages are guaranteed to be unmodified.
* The buffers may have been modified.
*
* The base addresses and sizes of the buffers in a #NiceInputMessage are never
* modified. Neither is the base address of #NiceInputMessage::from, nor the
* base address and length of the #NiceInputMessage::buffers array.
*
* Returns: number of valid messages returned in @recv_messages, or a negative
* value on error
*
* Since: 0.1.5
*/
gint
nice_socket_recv_messages (NiceSocket *sock,
NiceInputMessage *recv_messages, guint n_recv_messages)
{
g_return_val_if_fail (sock != NULL, -1);
g_return_val_if_fail (n_recv_messages == 0 || recv_messages != NULL, -1);
return sock->recv_messages (sock, recv_messages, n_recv_messages);
}
/**
* nice_socket_send_messages:
* @sock: a #NiceSocket
* @messages: (array length=n_messages) (in caller-allocates):
* array of #NiceOutputMessages containing the messages to send
* @n_messages: number of elements in the @messages array
*
* Send up to @n_messages on the socket, in a non-reliable, non-blocking
* fashion. The total size of the buffers in each #NiceOutputMessage
* must be at most the maximum UDP payload size (65535 bytes), or excess
* bytes will be silently dropped.
*
* On success, the number of messages transmitted from @messages is returned,
* which may be less than @n_messages if the call would have blocked
* part-way through. If the socket would have blocked to begin with, or if
* @n_messages is zero, zero is returned. On failure, a negative value is
* returned, but no further error information is available. Calling this
* function on a socket which has closed is an error, and a negative value is
* returned.
*
* If a positive N is returned, the first N messages in @messages have been
* sent in full, and the remaining messages have not been sent at all.
*
* If #NiceOutputMessage::to is specified for a message, that will be used as
* the destination address for the message. Otherwise, if %NULL, the default
* destination for @sock will be used.
*
* Every field of every #NiceOutputMessage is guaranteed to be unmodified when
* this function returns.
*
* Returns: number of messages successfully sent from @messages, or a negative
* value on error
*
* Since: 0.1.5
*/
gint
nice_socket_send_messages (NiceSocket *sock, const NiceAddress *to,
const NiceOutputMessage *messages, guint n_messages)
{
g_return_val_if_fail (sock != NULL, -1);
g_return_val_if_fail (n_messages == 0 || messages != NULL, -1);
return sock->send_messages (sock, to, messages, n_messages);
}
/**
* nice_socket_send_messages_reliable:
* @sock: a #NiceSocket
* @messages: (array length=n_messages) (in caller-allocates):
* array of #NiceOutputMessages containing the messages to send
* @n_messages: number of elements in the @messages array
*
* Send @n_messages on the socket, in a reliable, non-blocking fashion.
* The total size of the buffers in each #NiceOutputMessage
* must be at most the maximum UDP payload size (65535 bytes), or excess
* bytes will be silently dropped.
*
* On success, the number of messages transmitted from @messages is returned,
* which will be equal to @n_messages. If the call would have blocked part-way
* though, the remaining bytes will be queued for sending later.
* On failure, a negative value is returned, but no further error information
* is available. Calling this function on a socket which has closed is an error,
* and a negative value is returned. Calling this function on a socket which
* is not TCP or does not have a TCP base socket, will result in an error.
*
* If #NiceOutputMessage::to is specified for a message, that will be used as
* the destination address for the message. Otherwise, if %NULL, the default
* destination for @sock will be used.
*
* Every field of every #NiceOutputMessage is guaranteed to be unmodified when
* this function returns.
*
* Returns: number of messages successfully sent from @messages, or a negative
* value on error
*
* Since: 0.1.5
*/
gint
nice_socket_send_messages_reliable (NiceSocket *sock, const NiceAddress *to,
const NiceOutputMessage *messages, guint n_messages)
{
g_return_val_if_fail (sock != NULL, -1);
g_return_val_if_fail (n_messages == 0 || messages != NULL, -1);
return sock->send_messages_reliable (sock, to, messages, n_messages);
}
/* Convenience wrapper around nice_socket_recv_messages(). Returns the number of
* bytes received on success (which will be @len), zero if sending would block, or
* -1 on error. */
gssize
nice_socket_recv (NiceSocket *sock, NiceAddress *from, gsize len,
gchar *buf)
{
GInputVector local_buf = { buf, len };
NiceInputMessage local_message = { &local_buf, 1, from, 0};
gint ret;
ret = sock->recv_messages (sock, &local_message, 1);
if (ret == 1)
return local_message.length;
return ret;
}
/* Convenience wrapper around nice_socket_send_messages(). Returns the number of
* bytes sent on success (which will be @len), zero if sending would block, or
* -1 on error. */
gssize
nice_socket_send (NiceSocket *sock, const NiceAddress *to, gsize len,
const gchar *buf)
{
GOutputVector local_buf = { buf, len };
NiceOutputMessage local_message = { &local_buf, 1};
gint ret;
ret = sock->send_messages (sock, to, &local_message, 1);
if (ret == 1)
return len;
return ret;
}
gssize
nice_socket_send_reliable (NiceSocket *sock, const NiceAddress *to, gsize len,
const gchar *buf)
{
GOutputVector local_buf = { buf, len };
NiceOutputMessage local_message = { &local_buf, 1};
gint ret;
ret = sock->send_messages_reliable (sock, to, &local_message, 1);
if (ret == 1)
return len;
return ret;
}
gboolean
nice_socket_is_reliable (NiceSocket *sock)
{
return sock->is_reliable (sock);
}
gboolean
nice_socket_can_send (NiceSocket *sock, NiceAddress *addr)
{
if (sock->can_send)
return sock->can_send (sock, addr);
return TRUE;
}
void
nice_socket_set_writable_callback (NiceSocket *sock,
NiceSocketWritableCb callback, gpointer user_data)
{
if (sock->set_writable_callback)
sock->set_writable_callback (sock, callback, user_data);
}
gboolean
nice_socket_is_based_on (NiceSocket *sock, NiceSocket *other)
{
if (sock->is_based_on)
return sock->is_based_on (sock, other);
return (sock == other);
}
void
nice_socket_free (NiceSocket *sock)
{
if (sock) {
sock->close (sock);
g_slice_free (NiceSocket,sock);
}
}
static void
nice_socket_free_queued_send (NiceSocketQueuedSend *tbs)
{
g_free (tbs->buf);
g_slice_free (NiceSocketQueuedSend, tbs);
}
void
nice_socket_queue_send (GQueue *send_queue, const NiceAddress *to,
const NiceOutputMessage *messages, guint n_messages)
{
guint i;
if (n_messages == 0)
return;
/* Compact the messages buffers before queueing. */
for (i = 0; i < n_messages; i++) {
NiceSocketQueuedSend *tbs;
const NiceOutputMessage *message = &messages[i];
gsize message_len_remaining = output_message_get_size (message);
guint j;
gsize offset = 0;
if (message_len_remaining == 0)
continue;
/* Compact the buffer. */
tbs = g_slice_new0 (NiceSocketQueuedSend);
tbs->buf = g_malloc (message_len_remaining);
tbs->length = message_len_remaining;
if (to)
tbs->to = *to;
else
memset (&tbs->to, 0, sizeof(NiceAddress));
g_queue_push_tail (send_queue, tbs);
for (j = 0;
(message->n_buffers >= 0 && j < (guint) message->n_buffers) ||
(message->n_buffers < 0 && message->buffers[j].buffer != NULL);
j++) {
const GOutputVector *buffer = &message->buffers[j];
gsize len;
len = MIN (buffer->size, message_len_remaining);
memcpy (tbs->buf + offset, buffer->buffer, len);
message_len_remaining -= len;
offset += len;
}
g_assert (offset == tbs->length);
}
}
void nice_socket_queue_send_with_callback (GQueue *send_queue,
const NiceOutputMessage *message, gsize message_offset, gsize message_len,
gboolean head, GSocket *gsock, GSource **io_source, GMainContext *context,
GSocketSourceFunc cb, gpointer user_data)
{
NiceSocketQueuedSend *tbs;
guint j;
gsize offset = 0;
if (message_offset >= message_len)
return;
tbs = g_slice_new0 (NiceSocketQueuedSend);
tbs->length = message_len - message_offset;
tbs->buf = g_malloc (tbs->length);
if (head)
g_queue_push_head (send_queue, tbs);
else
g_queue_push_tail (send_queue, tbs);
/* Move the data into the buffer. */
for (j = 0;
(message->n_buffers >= 0 && j < (guint) message->n_buffers) ||
(message->n_buffers < 0 && message->buffers[j].buffer != NULL);
j++) {
const GOutputVector *buffer = &message->buffers[j];
gsize len;
/* Skip this buffer if its within @message_offset. */
if (buffer->size <= message_offset) {
message_offset -= buffer->size;
continue;
}
len = MIN (tbs->length - offset, buffer->size - message_offset);
memcpy (tbs->buf + offset, (guint8 *) buffer->buffer + message_offset, len);
offset += len;
if (message_offset >= len)
message_offset -= len;
else
message_offset = 0;
}
if (io_source && gsock && context && cb && *io_source == NULL) {
*io_source = g_socket_create_source(gsock, G_IO_OUT, NULL);
g_source_set_callback (*io_source, (GSourceFunc) G_CALLBACK (cb), user_data, NULL);
g_source_attach (*io_source, context);
}
}
void nice_socket_flush_send_queue (NiceSocket *base_socket, GQueue *send_queue)
{
NiceSocketQueuedSend *tbs;
while ((tbs = g_queue_pop_head (send_queue))) {
NiceAddress *to = &tbs->to;
if (!nice_address_is_valid (to))
to = NULL;
/* We only queue reliable data */
nice_socket_send_reliable (base_socket, to,
tbs->length, (const gchar *) tbs->buf);
nice_socket_free_queued_send (tbs);
}
}
gboolean nice_socket_flush_send_queue_to_socket (GSocket *gsock,
GQueue *send_queue)
{
NiceSocketQueuedSend *tbs;
GError *gerr = NULL;
while ((tbs = g_queue_pop_head (send_queue)) != NULL) {
int ret;
GOutputVector local_bufs = { tbs->buf, tbs->length };
ret = g_socket_send_message (gsock, NULL, &local_bufs, 1, NULL, 0,
G_SOCKET_MSG_NONE, NULL, &gerr);
if (ret < 0) {
if (g_error_matches (gerr, G_IO_ERROR, G_IO_ERROR_WOULD_BLOCK)) {
GOutputVector local_buf = { tbs->buf, tbs->length };
NiceOutputMessage local_message = {&local_buf, 1};
nice_socket_queue_send_with_callback (send_queue, &local_message,
0, local_buf.size, TRUE, NULL, NULL, NULL, NULL, NULL);
nice_socket_free_queued_send (tbs);
g_error_free (gerr);
return FALSE;
}
g_clear_error (&gerr);
} else if (ret < (int) tbs->length) {
GOutputVector local_buf = { tbs->buf + ret, tbs->length - ret };
NiceOutputMessage local_message = {&local_buf, 1};
nice_socket_queue_send_with_callback (send_queue, &local_message,
0, local_buf.size, TRUE, NULL, NULL, NULL, NULL, NULL);
nice_socket_free_queued_send (tbs);
return FALSE;
}
nice_socket_free_queued_send (tbs);
}
return TRUE;
}
void
nice_socket_free_send_queue (GQueue *send_queue)
{
g_list_free_full (send_queue->head, (GDestroyNotify) nice_socket_free_queued_send);
g_queue_init (send_queue);
}