libnice/socket/tcp-bsd.c
2024-08-30 18:50:33 +08:00

493 lines
13 KiB
C

/*
* This file is part of the Nice GLib ICE library.
*
* (C) 2008-2009 Collabora Ltd.
* Contact: Youness Alaoui
* (C) 2008-2009 Nokia Corporation. All rights reserved.
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Nice GLib ICE library.
*
* The Initial Developers of the Original Code are Collabora Ltd and Nokia
* Corporation. All Rights Reserved.
*
* Contributors:
* Youness Alaoui, Collabora Ltd.
*
* Alternatively, the contents of this file may be used under the terms of the
* the GNU Lesser General Public License Version 2.1 (the "LGPL"), in which
* case the provisions of LGPL are applicable instead of those above. If you
* wish to allow use of your version of this file only under the terms of the
* LGPL and not to allow others to use your version of this file under the
* MPL, indicate your decision by deleting the provisions above and replace
* them with the notice and other provisions required by the LGPL. If you do
* not delete the provisions above, a recipient may use your version of this
* file under either the MPL or the LGPL.
*/
/*
* Implementation of TCP relay socket interface using TCP Berkeley sockets. (See
* http://en.wikipedia.org/wiki/Berkeley_sockets.)
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "tcp-bsd.h"
#include "agent-priv.h"
#include "socket-priv.h"
#include "tcp-passive.h"
#include <string.h>
#include <errno.h>
#include <fcntl.h>
#ifndef G_OS_WIN32
#include <unistd.h>
#endif
/* FIXME: This should be defined in gio/gnetworking.h, which we should include;
* but we cannot do that without refactoring.
* (See: https://phabricator.freedesktop.org/D230). */
#undef TCP_NODELAY
#define TCP_NODELAY 1
static GMutex mutex;
typedef struct {
NiceAddress remote_addr;
GQueue send_queue;
GMainContext *context;
GSource *io_source;
gboolean error;
gboolean reliable;
NiceSocketWritableCb writable_cb;
gpointer writable_data;
NiceSocket *passive_parent;
} TcpPriv;
#define MAX_QUEUE_LENGTH 20
static void socket_close (NiceSocket *sock);
static gint socket_recv_messages (NiceSocket *sock,
NiceInputMessage *recv_messages, guint n_recv_messages);
static gint socket_send_messages (NiceSocket *sock, const NiceAddress *to,
const NiceOutputMessage *messages, guint n_messages);
static gint socket_send_messages_reliable (NiceSocket *sock,
const NiceAddress *to, const NiceOutputMessage *messages, guint n_messages);
static gboolean socket_is_reliable (NiceSocket *sock);
static gboolean socket_can_send (NiceSocket *sock, NiceAddress *addr);
static void socket_set_writable_callback (NiceSocket *sock,
NiceSocketWritableCb callback, gpointer user_data);
static gboolean socket_send_more (GSocket *gsocket, GIOCondition condition,
gpointer data);
NiceSocket *
nice_tcp_bsd_socket_new_from_gsock (GMainContext *ctx, GSocket *gsock,
NiceAddress *local_addr, NiceAddress *remote_addr, gboolean reliable)
{
NiceSocket *sock;
TcpPriv *priv;
g_return_val_if_fail (G_IS_SOCKET (gsock), NULL);
sock = g_slice_new0 (NiceSocket);
sock->priv = priv = g_slice_new0 (TcpPriv);
if (ctx == NULL)
ctx = g_main_context_default ();
priv->context = g_main_context_ref (ctx);
priv->remote_addr = *remote_addr;
priv->error = FALSE;
priv->reliable = reliable;
priv->writable_cb = NULL;
priv->writable_data = NULL;
sock->type = NICE_SOCKET_TYPE_TCP_BSD;
sock->fileno = g_object_ref (gsock);
sock->addr = *local_addr;
sock->send_messages = socket_send_messages;
sock->send_messages_reliable = socket_send_messages_reliable;
sock->recv_messages = socket_recv_messages;
sock->is_reliable = socket_is_reliable;
sock->can_send = socket_can_send;
sock->set_writable_callback = socket_set_writable_callback;
sock->close = socket_close;
return sock;
}
NiceSocket *
nice_tcp_bsd_socket_new (GMainContext *ctx, NiceAddress *local_addr,
NiceAddress *remote_addr, gboolean reliable)
{
union {
struct sockaddr_storage storage;
struct sockaddr addr;
} name;
NiceSocket *sock;
GSocket *gsock = NULL;
GError *gerr = NULL;
gboolean gret = FALSE;
GSocketAddress *gaddr;
if (remote_addr == NULL) {
/* We can't connect a tcp socket with no destination address */
return NULL;
}
nice_address_copy_to_sockaddr (remote_addr, &name.addr);
if (name.storage.ss_family == AF_UNSPEC || name.storage.ss_family == AF_INET) {
gsock = g_socket_new (G_SOCKET_FAMILY_IPV4, G_SOCKET_TYPE_STREAM,
G_SOCKET_PROTOCOL_TCP, NULL);
name.storage.ss_family = AF_INET;
#ifdef HAVE_SA_LEN
name.storage.ss_len = sizeof (struct sockaddr_in);
#endif
} else if (name.storage.ss_family == AF_INET6) {
gsock = g_socket_new (G_SOCKET_FAMILY_IPV6, G_SOCKET_TYPE_STREAM,
G_SOCKET_PROTOCOL_TCP, NULL);
name.storage.ss_family = AF_INET6;
#ifdef HAVE_SA_LEN
name.storage.ss_len = sizeof (struct sockaddr_in6);
#endif
}
if (gsock == NULL) {
return NULL;
}
gaddr = g_socket_address_new_from_native (&name.addr, sizeof (name));
if (gaddr == NULL) {
g_object_unref (gsock);
return NULL;
}
/* GSocket: All socket file descriptors are set to be close-on-exec. */
g_socket_set_blocking (gsock, false);
/* setting TCP_NODELAY to TRUE in order to avoid packet batching */
g_socket_set_option (gsock, IPPROTO_TCP, TCP_NODELAY, TRUE, NULL);
gret = g_socket_connect (gsock, gaddr, NULL, &gerr);
g_object_unref (gaddr);
if (gret == FALSE) {
if (g_error_matches (gerr, G_IO_ERROR, G_IO_ERROR_PENDING) == FALSE) {
g_error_free (gerr);
g_socket_close (gsock, NULL);
g_object_unref (gsock);
return NULL;
}
g_error_free (gerr);
}
nice_address_copy_to_sockaddr (local_addr, &name.addr);
gaddr = g_socket_address_new_from_native (&name.addr, sizeof (name));
if (gaddr == NULL) {
g_socket_close (gsock, NULL);
g_object_unref (gsock);
return NULL;
}
g_socket_bind (gsock, gaddr, FALSE, NULL);
g_object_unref (gaddr);
sock = nice_tcp_bsd_socket_new_from_gsock (ctx, gsock, local_addr, remote_addr,
reliable);
g_object_unref (gsock);
return sock;
}
static void
socket_close (NiceSocket *sock)
{
TcpPriv *priv = sock->priv;
g_mutex_lock (&mutex);
if (sock->fileno) {
g_socket_close (sock->fileno, NULL);
g_object_unref (sock->fileno);
sock->fileno = NULL;
}
if (priv->io_source) {
g_source_destroy (priv->io_source);
g_source_unref (priv->io_source);
}
if (priv->passive_parent) {
nice_tcp_passive_socket_remove_connection (priv->passive_parent, &priv->remote_addr);
}
nice_socket_free_send_queue (&priv->send_queue);
if (priv->context)
g_main_context_unref (priv->context);
g_mutex_unlock (&mutex);
g_slice_free(TcpPriv, sock->priv);
}
static gint
socket_recv_messages (NiceSocket *sock,
NiceInputMessage *recv_messages, guint n_recv_messages)
{
TcpPriv *priv = sock->priv;
guint i;
/* Make sure socket has not been freed: */
g_assert (sock->priv != NULL);
/* Don't try to access the socket if it had an error */
if (priv->error)
return -1;
for (i = 0; i < n_recv_messages; i++) {
gint flags = G_SOCKET_MSG_NONE;
GError *gerr = NULL;
gssize len;
len = g_socket_receive_message (sock->fileno, NULL,
recv_messages[i].buffers, recv_messages[i].n_buffers,
NULL, NULL, &flags, NULL, &gerr);
recv_messages[i].length = MAX (len, 0);
/* recv returns 0 when the peer performed a shutdown.. we must return -1
* here so that the agent destroys the g_source */
if (len == 0) {
priv->error = TRUE;
break;
}
if (len < 0) {
if (g_error_matches (gerr, G_IO_ERROR, G_IO_ERROR_WOULD_BLOCK))
len = 0;
g_error_free (gerr);
return len;
}
if (recv_messages[i].from)
*recv_messages[i].from = priv->remote_addr;
}
/* Was there an error processing the first message? */
if (priv->error && i == 0)
return -1;
return i;
}
static gssize
socket_send_message (NiceSocket *sock,
const NiceOutputMessage *message, gboolean reliable)
{
TcpPriv *priv = sock->priv;
gssize ret;
GError *gerr = NULL;
gsize message_len;
/* Make sure socket has not been freed: */
g_assert (sock->priv != NULL);
/* Don't try to access the socket if it had an error, otherwise we risk a
* crash with SIGPIPE (Broken pipe) */
if (priv->error)
return -1;
g_mutex_lock(&mutex);
message_len = output_message_get_size (message);
/* First try to send the data, don't send it later if it can be sent now
* this way we avoid allocating memory on every send */
if (g_queue_is_empty (&priv->send_queue)) {
ret = g_socket_send_message (sock->fileno, NULL, message->buffers,
message->n_buffers, NULL, 0, G_SOCKET_MSG_NONE, NULL, &gerr);
if (ret < 0) {
if (g_error_matches (gerr, G_IO_ERROR, G_IO_ERROR_WOULD_BLOCK) ||
g_error_matches (gerr, G_IO_ERROR, G_IO_ERROR_NOT_CONNECTED) ||
g_error_matches (gerr, G_IO_ERROR, G_IO_ERROR_FAILED)) {
/* Queue the message and send it later. */
nice_socket_queue_send_with_callback (&priv->send_queue,
message, 0, message_len, FALSE, sock->fileno, &priv->io_source,
priv->context, socket_send_more, sock);
ret = message_len;
}
g_error_free (gerr);
} else if ((gsize) ret < message_len) {
/* Partial send. */
nice_socket_queue_send_with_callback (&priv->send_queue,
message, ret, message_len, TRUE, sock->fileno, &priv->io_source,
priv->context, socket_send_more, sock);
ret = message_len;
}
} else {
/* Only queue if we're sending reliably */
if (reliable) {
/* Queue the message and send it later. */
nice_socket_queue_send_with_callback (&priv->send_queue,
message, 0, message_len, FALSE, sock->fileno, &priv->io_source,
priv->context, socket_send_more, sock);
ret = message_len;
} else {
/* non reliable send, so we shouldn't queue the message */
ret = 0;
}
}
g_mutex_unlock(&mutex);
return ret;
}
/* Data sent to this function must be a single entity because buffers can be
* dropped if the bandwidth isn't fast enough. So do not send a message in
* multiple chunks. */
static gint
socket_send_messages (NiceSocket *sock, const NiceAddress *to,
const NiceOutputMessage *messages, guint n_messages)
{
guint i;
/* Make sure socket has not been freed: */
g_assert (sock->priv != NULL);
for (i = 0; i < n_messages; i++) {
const NiceOutputMessage *message = &messages[i];
gssize len;
len = socket_send_message (sock, message, FALSE);
if (len < 0) {
/* Error. */
if (i > 0)
break;
return len;
} else if (len == 0) {
/* EWOULDBLOCK. */
break;
}
}
return i;
}
static gint
socket_send_messages_reliable (NiceSocket *sock, const NiceAddress *to,
const NiceOutputMessage *messages, guint n_messages)
{
guint i;
for (i = 0; i < n_messages; i++) {
if (socket_send_message (sock, &messages[i], TRUE) < 0) {
/* Error. */
return -1;
}
}
return i;
}
static gboolean
socket_is_reliable (NiceSocket *sock)
{
TcpPriv *priv = sock->priv;
return priv->reliable;
}
static gboolean
socket_can_send (NiceSocket *sock, NiceAddress *addr)
{
TcpPriv *priv = sock->priv;
return g_queue_is_empty (&priv->send_queue);
}
static void
socket_set_writable_callback (NiceSocket *sock,
NiceSocketWritableCb callback, gpointer user_data)
{
TcpPriv *priv = sock->priv;
priv->writable_cb = callback;
priv->writable_data = user_data;
}
static gboolean
socket_send_more (
GSocket *gsocket,
GIOCondition condition,
gpointer data)
{
NiceSocket *sock = (NiceSocket *) data;
TcpPriv *priv;
g_mutex_lock (&mutex);
if (g_source_is_destroyed (g_main_current_source ())) {
nice_debug ("Source was destroyed. "
"Avoided race condition in tcp-bsd.c:socket_send_more");
g_mutex_unlock (&mutex);
return FALSE;
}
priv = sock->priv;
/* connection hangs up or queue was emptied */
if (condition & G_IO_HUP ||
nice_socket_flush_send_queue_to_socket (sock->fileno,
&priv->send_queue)) {
g_source_destroy (priv->io_source);
g_source_unref (priv->io_source);
priv->io_source = NULL;
g_mutex_unlock (&mutex);
if (priv->writable_cb)
priv->writable_cb (sock, priv->writable_data);
return FALSE;
}
g_mutex_unlock (&mutex);
return TRUE;
}
void
nice_tcp_bsd_socket_set_passive_parent (NiceSocket *sock, NiceSocket *passive_parent)
{
TcpPriv *priv = sock->priv;
g_assert (priv->passive_parent == NULL);
priv->passive_parent = passive_parent;
}
NiceSocket *
nice_tcp_bsd_socket_get_passive_parent (NiceSocket *sock)
{
TcpPriv *priv = sock->priv;
return priv->passive_parent;
}