137 lines
3.1 KiB
C++
137 lines
3.1 KiB
C++
// Copyright 2020-2023 The Mumble Developers. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license
|
|
// that can be found in the LICENSE file at the root of the
|
|
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
|
|
|
|
#include "Game.h"
|
|
|
|
#include "MumblePlugin.h"
|
|
|
|
#include <cstring>
|
|
#include <memory>
|
|
#include <sstream>
|
|
|
|
static std::unique_ptr< Game > game;
|
|
|
|
mumble_error_t mumble_init(uint32_t) {
|
|
return MUMBLE_STATUS_OK;
|
|
}
|
|
|
|
void mumble_shutdown() {
|
|
}
|
|
|
|
MumbleStringWrapper mumble_getName() {
|
|
static const char name[] = "Among Us";
|
|
|
|
MumbleStringWrapper wrapper;
|
|
wrapper.data = name;
|
|
wrapper.size = strlen(name);
|
|
wrapper.needsReleasing = false;
|
|
|
|
return wrapper;
|
|
}
|
|
|
|
mumble_version_t mumble_getAPIVersion() {
|
|
return MUMBLE_PLUGIN_API_VERSION;
|
|
}
|
|
|
|
void mumble_registerAPIFunctions(void *) {
|
|
}
|
|
|
|
void mumble_releaseResource(const void *) {
|
|
}
|
|
|
|
MumbleStringWrapper mumble_getAuthor() {
|
|
static const char author[] = "MumbleDevelopers";
|
|
|
|
MumbleStringWrapper wrapper;
|
|
wrapper.data = author;
|
|
wrapper.size = strlen(author);
|
|
wrapper.needsReleasing = false;
|
|
|
|
return wrapper;
|
|
}
|
|
|
|
MumbleStringWrapper mumble_getDescription() {
|
|
static const char description[] = "Provides positional audio functionality for Among Us. "
|
|
"Context and identity are provided.";
|
|
|
|
MumbleStringWrapper wrapper;
|
|
wrapper.data = description;
|
|
wrapper.size = strlen(description);
|
|
wrapper.needsReleasing = false;
|
|
|
|
return wrapper;
|
|
}
|
|
|
|
uint32_t mumble_getFeatures() {
|
|
return MUMBLE_FEATURE_POSITIONAL;
|
|
}
|
|
|
|
uint8_t mumble_initPositionalData(const char *const *programNames, const uint64_t *programPIDs, size_t programCount) {
|
|
auto ret = MUMBLE_PDEC_ERROR_TEMP;
|
|
|
|
for (size_t i = 0; i < programCount; ++i) {
|
|
if (strcmp(programNames[i], "Among Us.exe") != 0) {
|
|
continue;
|
|
}
|
|
|
|
game = std::make_unique< Game >(programPIDs[i], programNames[i]);
|
|
|
|
ret = game->init();
|
|
if (ret == MUMBLE_PDEC_OK) {
|
|
const auto fields = game->clientFields();
|
|
if (!game->isMultiplayer(fields)) {
|
|
ret = MUMBLE_PDEC_ERROR_TEMP;
|
|
}
|
|
}
|
|
|
|
if (ret != MUMBLE_PDEC_OK) {
|
|
game.reset();
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void mumble_shutdownPositionalData() {
|
|
game.reset();
|
|
}
|
|
|
|
bool mumble_fetchPositionalData(float *avatarPos, float *avatarDir, float *avatarAxis, float *cameraPos,
|
|
float *cameraDir, float *cameraAxis, const char **contextPtr,
|
|
const char **identityPtr) {
|
|
for (uint8_t i = 0; i < 3; ++i) {
|
|
avatarPos[i] = cameraPos[i] = 0.f;
|
|
avatarDir[i] = cameraDir[i] = 0.f;
|
|
avatarAxis[i] = cameraAxis[i] = 0.f;
|
|
}
|
|
|
|
const auto fields = game->clientFields();
|
|
|
|
if (!game->isMultiplayer(fields)) {
|
|
return false;
|
|
}
|
|
|
|
if (fields.gameState == GameState::Ended) {
|
|
return true;
|
|
}
|
|
|
|
const auto playerControlFields = game->playerControlFields();
|
|
|
|
// Mumble | Game
|
|
// X | X
|
|
// Y | -
|
|
// Z | Y
|
|
const auto position = game->playerPosition(playerControlFields);
|
|
avatarPos[0] = cameraPos[0] = position.x;
|
|
avatarPos[2] = cameraPos[2] = position.y;
|
|
|
|
*contextPtr = game->context(fields).c_str();
|
|
*identityPtr = game->identity(fields, playerControlFields).c_str();
|
|
|
|
return true;
|
|
}
|