mumble-voip_mumble/plugins/bfheroes/bfheroes.cpp

100 lines
2.9 KiB
C++

// Copyright 2009-2023 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
#include "mumble_legacy_plugin.h"
#include "mumble_positional_audio_main.h"
procptr_t posptr, faceptr, topptr, stateptr;
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &, std::wstring &) {
for (int i = 0; i < 3; i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
char state;
char logincheck;
bool ok;
ok = peekProc(0x00A24D6C, &logincheck, 1);
if (!ok)
return false;
if (logincheck == 0)
return false;
ok = peekProc(posptr, avatar_pos, 12) && peekProc(faceptr, avatar_front, 12) && peekProc(topptr, avatar_top, 12)
&& peekProc(stateptr, &state, 1);
if (!ok)
return false;
/*
This state value just uses the first memory position. If the memory position is "0," then it means that you are
not ingame.
*/
if (state == 0)
return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
for (int i = 0; i < 3; i++) {
camera_pos[i] = avatar_pos[i];
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
}
return true;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
posptr = faceptr = topptr = 0;
if (!initialize(pids, L"BFHeroes.exe", L"BFAudio.dll"))
return false;
procptr_t cacheaddr = pModule + 0x4745c;
procptr_t cache = peekProcPtr(cacheaddr);
posptr = peekProcPtr(cache + 0xc0);
faceptr = peekProcPtr(cache + 0xc4);
topptr = peekProcPtr(cache + 0xc8);
stateptr = peekProcPtr(cache + 0xc0);
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::string context;
std::wstring identity;
if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(L"Supports Battlefield Heroes. No identity support yet.");
}
static std::wstring description(L"Battlefield Heroes");
static std::wstring shortname(L"Battlefield Heroes");
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin bfheroesplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 bfheroesplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &bfheroesplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &bfheroesplug2;
}