213 lines
6.9 KiB
C++
213 lines
6.9 KiB
C++
// Copyright 2010-2023 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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/* Copyright (C) 2010, Mark-Willem Jansen <rawnar@users.sourceforge.net>
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Copyright (C) 2005-2012, Thorvald Natvig <thorvald@natvig.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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- Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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- Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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- Neither the name of the Mumble Developers nor the names of its
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contributors may be used to endorse or promote products derived from this
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software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "mumble_legacy_plugin.h"
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#include "mumble_positional_audio_main.h"
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procptr_t posptr, frontptr, topptr, contextptraddress, stateaddress, loginaddress;
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, std::string &context, std::wstring &) {
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static bool loggedin = false;
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static procptr_t contextptr;
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bool ok;
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// Zeroing the floats
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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// When you log in the context pointer needs to be set.
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char login;
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ok = peekProc(loginaddress, &login, sizeof(login));
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if (!ok)
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return false;
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if (login == 0) {
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loggedin = false;
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} else if (!loggedin) {
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procptr_t ptr1 = peekProcPtr(contextptraddress);
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procptr_t ptr2 = peekProcPtr(ptr1 + 0x28c);
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procptr_t ptr3 = peekProcPtr(ptr2 + 0x210);
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if (ptr3 != 0)
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loggedin = true; // pointer set
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contextptr = ptr3 + 0x2c;
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}
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// Magic State value
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char state;
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ok = peekProc(stateaddress, &state, sizeof(state));
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if (!ok)
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return false;
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// State is 0 when you are in the main menu and 1 when your are not.
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if (state == 0)
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return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
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float pos_corrector[3];
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float front_corrector[3];
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float top_corrector[3];
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ok = peekProc(posptr, &pos_corrector, 12) && peekProc(frontptr, &front_corrector, 12)
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&& peekProc(topptr, &top_corrector, 12);
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if (!ok)
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return false;
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// coordinate systems:
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// "ENU" "Mumble" "In game"
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// East x+ [0] z+ [2]
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// North z+ [2] x+ [0]
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// Up y+ [1] y+ [1]
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avatar_pos[0] = pos_corrector[2];
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avatar_pos[1] = pos_corrector[1];
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avatar_pos[2] = pos_corrector[0];
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for (int i = 0; i < 3; i++)
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avatar_pos[i] /= 100.0f; // Unreal Unit is set to centimeters
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avatar_front[0] = front_corrector[2];
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avatar_front[1] = front_corrector[1];
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avatar_front[2] = front_corrector[0];
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avatar_top[0] = top_corrector[2];
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avatar_top[1] = top_corrector[1];
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avatar_top[2] = top_corrector[0];
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for (int i = 0; i < 3; i++) {
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camera_pos[i] = avatar_pos[i];
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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}
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if (loggedin) {
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char ccontext[64];
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ok = peekProc(contextptr, &ccontext, sizeof(ccontext));
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if (!ok)
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return false;
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std::string new_context;
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new_context.assign(ccontext, sizeof(ccontext));
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if (new_context.find("bderlandspc") != std::string::npos)
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new_context.erase(0, new_context.find("bderlandspc"));
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if (new_context.find(":7777") != std::string::npos)
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new_context.erase(new_context.find(":7777") + 5);
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context = new_context;
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}
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return ok;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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posptr = frontptr = topptr = contextptraddress = stateaddress = loginaddress = 0;
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if (!initialize(pids, L"Borderlands.exe"))
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return false;
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// Trying to assess which version of Borderlands is running.
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char version[6];
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if (!peekProc(0x01f16ce8, &version, sizeof(version))) {
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generic_unlock();
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return false;
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}
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procptr_t ptraddress;
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if (strncmp("the cl", version, sizeof(version)) == 0) { // retail version
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ptraddress = 0x01f73744;
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stateaddress = 0x01f9bb18;
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contextptraddress = 0x01fd7398;
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loginaddress = 0x01fd83a8;
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} else if (strncmp("Tir-ku", version, sizeof(version)) == 0) { // steam version
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ptraddress = 0x01f705c4;
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stateaddress = 0x01f98998;
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contextptraddress = 0x01fd4218;
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loginaddress = 0x01fd5220;
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} else if (strncmp("german", version, sizeof(version)) == 0) { // german version
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ptraddress = 0x01f72744;
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stateaddress = 0x01f9ab18;
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contextptraddress = 0x01fd6398;
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loginaddress = 0x01fd73a8;
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} else { // unknown version
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generic_unlock();
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return false;
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}
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procptr_t ptr1 = peekProcPtr(ptraddress);
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if (ptr1 == 0) {
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generic_unlock();
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return false;
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}
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posptr = ptr1 + 0x9200;
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frontptr = ptr1 + 0x9248;
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topptr = ptr1 + 0x9230;
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::string context;
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std::wstring identity;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(
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L"Supports Borderlands v1.40, including german and steam version. Context string is used with online games.");
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}
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static std::wstring description(L"Borderlands v1.40");
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static std::wstring shortname(L"Borderlands");
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin borderlandsplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 borderlandsplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &borderlandsplug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &borderlandsplug2;
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}
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