mumble-voip_mumble/plugins/ql/ql.cpp

189 lines
6.6 KiB
C++

// Copyright 2016-2023 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
#include "mumble_legacy_plugin.h"
#include "mumble_positional_audio_main.h" // Include standard positional audio header.
#include "mumble_positional_audio_utils.h" // Include positional audio header for special functions, like "escape".
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &context, std::wstring &identity) {
for (int i = 0; i < 3; i++) {
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
}
// Boolean values to check if game addresses retrieval is successful and if player is in-game
bool ok, state, spec;
// Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system
float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_front_corrector[3], avatar_top_corrector[3];
// Char values for extra features
char host[22], servername[50], map[30];
// Team
uint8_t team;
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok =
peekProc(pModule + 0x0188248, &state, 1) && // Magical state value: 1 when in-game and 0 when in main menu.
peekProc(pModule + 0x1041C68, &spec, 1) && // Spectator state value: 1 when spectating and 0 when playing.
peekProc(pModule + 0x0EB8950, avatar_pos_corrector, 12) && // Avatar Position values (X, Z and Y, respectively).
peekProc(pModule + 0x0E6093C, camera_pos_corrector, 12) && // Camera Position values (X, Z and Y, respectively).
peekProc(pModule + 0x0EC5B50, avatar_front_corrector, 12) && // Avatar front values (X, Z and Y, respectively).
peekProc(pModule + 0x0EC5B68, avatar_top_corrector, 12) && // Avatar top values (X, Z and Y, respectively).
peekProc(pModule + 0x0E4A638, host)
&& // Server value: "IP:Port" when in a remote server, "loopback" when on a local server.
peekProc(pModule + 0x106E24B, servername) && // Server name.
peekProc(pModule + 0x0186148, map) && // Map name.
peekProc(pModule + 0x106CE6C, team); // Team value: 0 when in a FFA game (no team); 1 when in Red team; 2 when
// in Blue team; 3 when in Spectators.
if (!ok) {
return false;
}
if (!state) { // If not in-game
context.clear(); // Clear context
identity.clear(); // Clear identity
return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
}
if (state && spec) { // If in-game as spectator
// Set to 0 avatar and camera values.
for (int i = 0; i < 3; i++) {
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
}
// Set team to SPEC.
std::wostringstream oidentity;
oidentity << "{\"team\": \"SPEC\"}";
identity = oidentity.str();
return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
}
// Begin context
escape(host, sizeof(host));
std::ostringstream ocontext;
ocontext << " {";
if (strcmp(host, "") != 0
&& !strstr(host, "loopback")) { // Only include host (IP:Port) if it is not empty and does not include the
// string "loopback" (which means it's a local server).
ocontext << "\"Host\": \"" << host << "\""; // Set host address in identity.
} else {
ocontext << "\"Host\": null";
}
ocontext << "}";
context = ocontext.str();
// End context
// Begin identity
std::wostringstream oidentity;
oidentity << "{";
// Map
escape(map, sizeof(map));
if (strcmp(map, "") != 0) {
oidentity << std::endl;
oidentity << "\"Map\": \"" << map << "\","; // Set map name in identity.
} else {
oidentity << std::endl << "\"Map\": null,";
}
// Team
if (team <= 3) {
if (team == 0)
oidentity << std::endl << "\"Team\": \"FFA\""; // If team value is 0, set "FFA" as team in identity.
if (team == 1)
oidentity << std::endl << "\"Team\": \"Red\""; // If team value is 1, set "Red" as team in identity.
if (team == 2)
oidentity << std::endl << "\"Team\": \"Blue\""; // If team value is 2, set "Blue" as team in identity.
if (team == 3)
oidentity << std::endl
<< "\"Team\": \"Spectators\""; // If team value is 3, set "Spectators" as team in identity.
} else {
oidentity << std::endl << "\"Team\": null";
}
oidentity << std::endl << "}";
identity = oidentity.str();
// End identity
/*
Mumble | Game
X | X
Y | Z
Z | Y
*/
avatar_pos[0] = avatar_pos_corrector[0];
avatar_pos[1] = avatar_pos_corrector[2];
avatar_pos[2] = avatar_pos_corrector[1];
camera_pos[0] = camera_pos_corrector[0];
camera_pos[1] = camera_pos_corrector[2];
camera_pos[2] = camera_pos_corrector[1];
avatar_front[0] = avatar_front_corrector[0];
avatar_front[1] = avatar_front_corrector[2];
avatar_front[2] = avatar_front_corrector[1];
avatar_top[0] = avatar_top_corrector[0];
avatar_top[1] = avatar_top_corrector[2];
avatar_top[2] = avatar_top_corrector[1];
// Scale to meters
for (int i = 0; i < 3; i++) {
camera_front[i] = avatar_front[i];
camera_top[i] = avatar_top[i];
avatar_pos[i] /= 70.0f;
camera_pos[i] /= 70.0f;
}
return true;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
if (!initialize(pids, L"quakelive_steam.exe")) { // Retrieve game executable's memory address
return false;
}
// Check if we can get meaningful data from it
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::wstring sidentity;
std::string scontext;
if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(
L"Supports Quake Live version 1069 with context and identity support."); // Plugin long description
}
static std::wstring description(L"Quake Live (v1069)"); // Plugin short description
static std::wstring shortname(L"Quake Live"); // Plugin short name
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin qlplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 qlplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &qlplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &qlplug2;
}