189 lines
6.6 KiB
C++
189 lines
6.6 KiB
C++
// Copyright 2016-2023 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "mumble_legacy_plugin.h"
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#include "mumble_positional_audio_main.h" // Include standard positional audio header.
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#include "mumble_positional_audio_utils.h" // Include positional audio header for special functions, like "escape".
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, std::string &context, std::wstring &identity) {
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for (int i = 0; i < 3; i++) {
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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}
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// Boolean values to check if game addresses retrieval is successful and if player is in-game
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bool ok, state, spec;
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// Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system
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float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_front_corrector[3], avatar_top_corrector[3];
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// Char values for extra features
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char host[22], servername[50], map[30];
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// Team
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uint8_t team;
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// Peekproc and assign game addresses to our containers, so we can retrieve positional data
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ok =
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peekProc(pModule + 0x0188248, &state, 1) && // Magical state value: 1 when in-game and 0 when in main menu.
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peekProc(pModule + 0x1041C68, &spec, 1) && // Spectator state value: 1 when spectating and 0 when playing.
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peekProc(pModule + 0x0EB8950, avatar_pos_corrector, 12) && // Avatar Position values (X, Z and Y, respectively).
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peekProc(pModule + 0x0E6093C, camera_pos_corrector, 12) && // Camera Position values (X, Z and Y, respectively).
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peekProc(pModule + 0x0EC5B50, avatar_front_corrector, 12) && // Avatar front values (X, Z and Y, respectively).
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peekProc(pModule + 0x0EC5B68, avatar_top_corrector, 12) && // Avatar top values (X, Z and Y, respectively).
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peekProc(pModule + 0x0E4A638, host)
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&& // Server value: "IP:Port" when in a remote server, "loopback" when on a local server.
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peekProc(pModule + 0x106E24B, servername) && // Server name.
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peekProc(pModule + 0x0186148, map) && // Map name.
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peekProc(pModule + 0x106CE6C, team); // Team value: 0 when in a FFA game (no team); 1 when in Red team; 2 when
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// in Blue team; 3 when in Spectators.
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if (!ok) {
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return false;
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}
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if (!state) { // If not in-game
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context.clear(); // Clear context
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identity.clear(); // Clear identity
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return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
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}
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if (state && spec) { // If in-game as spectator
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// Set to 0 avatar and camera values.
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for (int i = 0; i < 3; i++) {
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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}
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// Set team to SPEC.
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std::wostringstream oidentity;
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oidentity << "{\"team\": \"SPEC\"}";
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identity = oidentity.str();
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return true; // This results in all vectors beeing zero which tells Mumble to ignore them.
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}
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// Begin context
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escape(host, sizeof(host));
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std::ostringstream ocontext;
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ocontext << " {";
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if (strcmp(host, "") != 0
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&& !strstr(host, "loopback")) { // Only include host (IP:Port) if it is not empty and does not include the
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// string "loopback" (which means it's a local server).
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ocontext << "\"Host\": \"" << host << "\""; // Set host address in identity.
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} else {
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ocontext << "\"Host\": null";
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}
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ocontext << "}";
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context = ocontext.str();
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// End context
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// Begin identity
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std::wostringstream oidentity;
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oidentity << "{";
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// Map
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escape(map, sizeof(map));
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if (strcmp(map, "") != 0) {
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oidentity << std::endl;
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oidentity << "\"Map\": \"" << map << "\","; // Set map name in identity.
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} else {
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oidentity << std::endl << "\"Map\": null,";
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}
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// Team
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if (team <= 3) {
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if (team == 0)
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oidentity << std::endl << "\"Team\": \"FFA\""; // If team value is 0, set "FFA" as team in identity.
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if (team == 1)
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oidentity << std::endl << "\"Team\": \"Red\""; // If team value is 1, set "Red" as team in identity.
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if (team == 2)
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oidentity << std::endl << "\"Team\": \"Blue\""; // If team value is 2, set "Blue" as team in identity.
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if (team == 3)
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oidentity << std::endl
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<< "\"Team\": \"Spectators\""; // If team value is 3, set "Spectators" as team in identity.
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} else {
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oidentity << std::endl << "\"Team\": null";
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}
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oidentity << std::endl << "}";
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identity = oidentity.str();
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// End identity
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/*
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Mumble | Game
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X | X
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Y | Z
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Z | Y
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*/
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avatar_pos[0] = avatar_pos_corrector[0];
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avatar_pos[1] = avatar_pos_corrector[2];
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avatar_pos[2] = avatar_pos_corrector[1];
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camera_pos[0] = camera_pos_corrector[0];
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camera_pos[1] = camera_pos_corrector[2];
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camera_pos[2] = camera_pos_corrector[1];
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avatar_front[0] = avatar_front_corrector[0];
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avatar_front[1] = avatar_front_corrector[2];
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avatar_front[2] = avatar_front_corrector[1];
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avatar_top[0] = avatar_top_corrector[0];
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avatar_top[1] = avatar_top_corrector[2];
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avatar_top[2] = avatar_top_corrector[1];
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// Scale to meters
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for (int i = 0; i < 3; i++) {
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camera_front[i] = avatar_front[i];
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camera_top[i] = avatar_top[i];
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avatar_pos[i] /= 70.0f;
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camera_pos[i] /= 70.0f;
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}
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return true;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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if (!initialize(pids, L"quakelive_steam.exe")) { // Retrieve game executable's memory address
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return false;
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}
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// Check if we can get meaningful data from it
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::wstring sidentity;
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std::string scontext;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(
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L"Supports Quake Live version 1069 with context and identity support."); // Plugin long description
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}
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static std::wstring description(L"Quake Live (v1069)"); // Plugin short description
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static std::wstring shortname(L"Quake Live"); // Plugin short name
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin qlplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 qlplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &qlplug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &qlplug2;
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}
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