131 lines
4.8 KiB
C++
131 lines
4.8 KiB
C++
// Copyright 2018-2023 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
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#include "mumble_legacy_plugin.h"
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#include "mumble_positional_audio_main.h"
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#ifdef WIN32
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// Memory offsets
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const procptr_t camera_pos_offset = 0x1A2A338;
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const procptr_t camera_front_offset = 0x1A2A320;
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const procptr_t camera_top_offset = 0x1A2A32C;
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const procptr_t avatar_offset_base = 0x18E1448;
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const procptr_t avatar_offset_0 = 0x40;
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const procptr_t avatar_offset_1 = 0x6B4;
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const procptr_t avatar_offset_2 = 0x18;
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const procptr_t avatar_offset_3 = 0x1C;
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const procptr_t avatar_pos_offset = 0x18;
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const procptr_t avatar_front_offset = 0x0;
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const procptr_t avatar_top_offset = 0xC;
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// Executable name
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const wchar_t *exe_name = L"RocketLeague.exe";
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#else
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// Memory offsets
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const procptr_t camera_pos_offset = 0x30DE018;
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const procptr_t camera_front_offset = 0x30DE000;
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const procptr_t camera_top_offset = 0x30DE00C;
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const procptr_t avatar_offset_base = 0x30DD6A0;
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const procptr_t avatar_offset_0 = 0x408;
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const procptr_t avatar_offset_1 = 0x648;
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const procptr_t avatar_offset_2 = 0x40;
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const procptr_t avatar_offset_3 = 0x80;
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const procptr_t avatar_pos_offset = 0x24;
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const procptr_t avatar_front_offset = 0xC;
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const procptr_t avatar_top_offset = 0x18;
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// Executable name
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const wchar_t *exe_name = L"RocketLeague";
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#endif
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static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
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float *camera_top, std::string &, std::wstring &) {
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for (int i = 0; i < 3; i++)
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avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
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// Boolean value to check if game addresses retrieval is successful
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bool ok;
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// Avatar pointers
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procptr_t avatar_ptr_base = peekProcPtr(pModule + avatar_offset_base);
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if (!avatar_ptr_base)
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return false;
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procptr_t avatar_ptr_0 = peekProcPtr(avatar_ptr_base + avatar_offset_0);
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if (!avatar_ptr_0)
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return false;
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procptr_t avatar_ptr_1 = peekProcPtr(avatar_ptr_0 + avatar_offset_1);
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if (!avatar_ptr_1)
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return false;
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procptr_t avatar_ptr_2 = peekProcPtr(avatar_ptr_1 + avatar_offset_2);
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if (!avatar_ptr_2)
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return false;
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procptr_t avatar_ptr_3 = peekProcPtr(avatar_ptr_2 + avatar_offset_3);
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if (!avatar_ptr_3)
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return false;
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// Peekproc and assign game addresses to our containers, so we can retrieve positional data
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ok = peekProc(avatar_ptr_3 + avatar_pos_offset, avatar_pos, 12) && // Avatar Position values (X, Y and Z).
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peekProc(pModule + camera_pos_offset, camera_pos, 12) && // Camera Position values (X, Y and Z).
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peekProc(avatar_ptr_3 + avatar_front_offset, avatar_front, 12) && // Avatar Front values (X, Y and Z).
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peekProc(avatar_ptr_3 + avatar_top_offset, avatar_top, 12) && // Avatar Top values (X, Y and Z).
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peekProc(pModule + camera_front_offset, camera_front, 12) && // Camera Front Vector values (X, Y and Z).
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peekProc(pModule + camera_top_offset, camera_top, 12); // Camera Top Vector values (X, Y and Z).
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// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from
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// memory addresses.
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if (!ok)
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return false;
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// Scale from centimeters to meters
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for (int i = 0; i < 3; i++) {
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avatar_pos[i] /= 100.0f;
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camera_pos[i] /= 100.0f;
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}
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return true;
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}
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static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
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if (!initialize(pids, exe_name)) // Link the game executable
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return false;
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// Check if we can get meaningful data from it
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float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
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std::wstring sidentity;
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std::string scontext;
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if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
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return true;
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} else {
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generic_unlock();
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return false;
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}
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}
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static const std::wstring longdesc() {
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return std::wstring(
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L"Supports Rocket League version 1.42 without context or identity support yet."); // Plugin long description
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}
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static std::wstring description(L"Rocket League (v1.42)"); // Plugin short description
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static std::wstring shortname(L"Rocket League"); // Plugin short name
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static int trylock1() {
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return trylock(std::multimap< std::wstring, unsigned long long int >());
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}
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static MumblePlugin rlplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
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generic_unlock, longdesc, fetch };
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static MumblePlugin2 rlplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
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return &rlplug;
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}
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extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
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return &rlplug2;
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}
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