mumble-voip_mumble/plugins/wow/wow.cpp

191 lines
7.1 KiB
C++

// Copyright 2009-2023 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#define MUMBLE_ALLOW_DEPRECATED_LEGACY_PLUGIN_API
#include "mumble_legacy_plugin.h"
#include "mumble_positional_audio_main.h" // Include standard positional audio header.
#include "mumble_positional_audio_utils.h" // Include positional audio header for special functions, like "escape".
static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
float *camera_top, std::string &context, std::wstring &identity) {
for (int i = 0; i < 3; i++) {
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
}
// To update visit
// http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing and look for
// a thread called "[WoW] [Version] Release Info Dump Thread".
// http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/585582-wow-7-0-3-22624-release-info-dump-thread.html#post3615091
// Avatar pointer
procptr_t avatar_offset = peekProcPtr(pModule + 0xDE565C); // "LocalPlayer" in the thread.
if (!avatar_offset)
return false;
// Camera pointer
procptr_t camera_base = peekProcPtr(pModule + 0xEBA11C); // "CameraStruct" in the thread.
if (!camera_base)
return false;
procptr_t camera_offset = peekProcPtr(camera_base + 0x3264); // "CameraOffset" in the thread.
if (!camera_offset)
return false;
// Realm pointer
procptr_t realm_offset = peekProcPtr(pModule + 0xF3AF7C); // Not available in the thread.
if (!realm_offset)
return false;
// Memory addresses
procptr_t state_address = 0xE5BD19; // "GameState" in the thread.
procptr_t avatar_pos_address = 0xAF8; // "UnitOrigin" in the thread.
procptr_t camera_pos_address = 0x08; // "CameraOrigin" in the thread.
procptr_t camera_front_address = 0x14; // "CameraMatrix" in the thread.
procptr_t camera_top_address = 0x2C; // "CameraMatrix" + 0x18.
procptr_t avatar_heading_address = 0xB08; // "UnitAngle" in the thread.
procptr_t realm_address = 0x384; // Not available in the thread.
procptr_t player_address = 0xF3B288; // Not available in the thread.
// Boolean value to check if game addresses retrieval is successful
bool ok;
// Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system
float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_heading, camera_front_corrector[3],
camera_top_corrector[3];
// Char values for extra features
char state, player[50], realm[50];
// Peekproc and assign game addresses to our containers, so we can retrieve positional data
ok = peekProc(pModule + state_address, &state, 1) && // Magical state value: 1 when in-game, 0 when not.
peekProc(avatar_offset + avatar_pos_address, avatar_pos_corrector, 12)
&& // Avatar Position values (Z, -X and Y).
peekProc(camera_offset + camera_pos_address, camera_pos_corrector, 12)
&& // Camera Position values (Z, -X and Y).
peekProc(avatar_offset + avatar_heading_address, avatar_heading) && // Avatar heading.
peekProc(camera_offset + camera_front_address, camera_front_corrector, 12)
&& // Camera Front Vector values (Z, -X and Y).
peekProc(camera_offset + camera_top_address, camera_top_corrector, 12)
&& // Camera Top Vector values (Z, -X and Y).
peekProc(realm_offset + realm_address, realm) && // Realm name.
peekProc(pModule + player_address, player); // Player nickname.
// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from
// memory addresses.
if (!ok)
return false;
// State
if (state != 1) { // If not in-game
context.clear(); // Clear context
identity.clear(); // Clear identity
// Set vectors values to 0.
for (int i = 0; i < 3; i++)
avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
return true; // This tells Mumble to ignore all vectors.
}
// Begin context
std::ostringstream ocontext;
// Realm
escape(realm, sizeof(realm));
if (strcmp(realm, "") != 0) { // Set Realm string only if not empty
ocontext << " {\"Realm\": \"" << realm << "\"}"; // Set context with Realm's name
}
context = ocontext.str();
// End context
// Begin identity
std::wostringstream oidentity;
oidentity << "{";
// Player
escape(player, sizeof(player));
if (strcmp(player, "") != 0) {
oidentity << std::endl;
oidentity << "\"Player\": \"" << player << "\""; // Set player nickname in identity.
} else {
oidentity << std::endl << "\"Player\": null";
}
oidentity << std::endl << "}";
identity = oidentity.str();
// End identity
/*
Mumble | Game
X | Z
Y | -X
Z | Y
*/
avatar_pos[0] = -avatar_pos_corrector[1];
avatar_pos[1] = avatar_pos_corrector[2];
avatar_pos[2] = avatar_pos_corrector[0];
camera_pos[0] = -camera_pos_corrector[1];
camera_pos[1] = camera_pos_corrector[2];
camera_pos[2] = camera_pos_corrector[0];
avatar_front[0] = -sin(avatar_heading);
avatar_front[1] = 0.0f;
avatar_front[2] = cos(avatar_heading);
avatar_top[2] = -1; // Dummy top vector, you can't tilt your head sideways in WoW.
camera_front[0] = -camera_front_corrector[1];
camera_front[1] = camera_front_corrector[2];
camera_front[2] = camera_front_corrector[0];
camera_top[0] = -camera_top_corrector[1];
camera_top[1] = camera_top_corrector[2];
camera_top[2] = camera_top_corrector[0];
return true;
}
static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
if (!initialize(pids, L"Wow.exe")) { // Retrieve game executable's memory address
return false;
}
// Check if we can get meaningful data from it
float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
std::wstring sidentity;
std::string scontext;
if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
return true;
} else {
generic_unlock();
return false;
}
}
static const std::wstring longdesc() {
return std::wstring(
L"Supports World of Warcraft (x86) with context and identity support."); // Plugin long description
}
static std::wstring description(L"World of Warcraft (x86) version 7.0.3.22810"); // Plugin short description
static std::wstring shortname(L"World of Warcraft"); // Plugin short name
static int trylock1() {
return trylock(std::multimap< std::wstring, unsigned long long int >());
}
static MumblePlugin wowplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
generic_unlock, longdesc, fetch };
static MumblePlugin2 wowplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
return &wowplug;
}
extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
return &wowplug2;
}