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slackhq_nebula/overlay/tun_windows.go
Nate Brown f2c32421c4 Support for ipv6 in the overlay with v2 certificates
---------

Co-authored-by: Jack Doan <jackdoan@rivian.com>
2024-10-23 22:25:20 -05:00

285 lines
6.4 KiB
Go

//go:build !e2e_testing
// +build !e2e_testing
package overlay
import (
"crypto"
"fmt"
"io"
"net/netip"
"os"
"path/filepath"
"runtime"
"sync/atomic"
"syscall"
"unsafe"
"github.com/gaissmai/bart"
"github.com/sirupsen/logrus"
"github.com/slackhq/nebula/config"
"github.com/slackhq/nebula/util"
"github.com/slackhq/nebula/wintun"
"golang.org/x/sys/windows"
"golang.zx2c4.com/wireguard/windows/tunnel/winipcfg"
)
const tunGUIDLabel = "Fixed Nebula Windows GUID v1"
type winTun struct {
Device string
vpnNetworks []netip.Prefix
MTU int
Routes atomic.Pointer[[]Route]
routeTree atomic.Pointer[bart.Table[netip.Addr]]
l *logrus.Logger
tun *wintun.NativeTun
}
func newTunFromFd(_ *config.C, _ *logrus.Logger, _ int, _ []netip.Prefix) (Device, error) {
return nil, fmt.Errorf("newTunFromFd not supported in Windows")
}
func newTun(c *config.C, l *logrus.Logger, vpnNetworks []netip.Prefix, _ bool) (*winTun, error) {
err := checkWinTunExists()
if err != nil {
return nil, fmt.Errorf("can not load the wintun driver: %w", err)
}
deviceName := c.GetString("tun.dev", "")
guid, err := generateGUIDByDeviceName(deviceName)
if err != nil {
return nil, fmt.Errorf("generate GUID failed: %w", err)
}
t := &winTun{
Device: deviceName,
vpnNetworks: vpnNetworks,
MTU: c.GetInt("tun.mtu", DefaultMTU),
l: l,
}
err = t.reload(c, true)
if err != nil {
return nil, err
}
var tunDevice wintun.Device
tunDevice, err = wintun.CreateTUNWithRequestedGUID(deviceName, guid, t.MTU)
if err != nil {
// Windows 10 has an issue with unclean shutdowns not fully cleaning up the wintun device.
// Trying a second time resolves the issue.
l.WithError(err).Debug("Failed to create wintun device, retrying")
tunDevice, err = wintun.CreateTUNWithRequestedGUID(deviceName, guid, t.MTU)
if err != nil {
return nil, fmt.Errorf("create TUN device failed: %w", err)
}
}
t.tun = tunDevice.(*wintun.NativeTun)
c.RegisterReloadCallback(func(c *config.C) {
err := t.reload(c, false)
if err != nil {
util.LogWithContextIfNeeded("failed to reload tun device", err, t.l)
}
})
return t, nil
}
func (t *winTun) reload(c *config.C, initial bool) error {
change, routes, err := getAllRoutesFromConfig(c, t.vpnNetworks, initial)
if err != nil {
return err
}
if !initial && !change {
return nil
}
routeTree, err := makeRouteTree(t.l, routes, false)
if err != nil {
return err
}
// Teach nebula how to handle the routes before establishing them in the system table
oldRoutes := t.Routes.Swap(&routes)
t.routeTree.Store(routeTree)
if !initial {
// Remove first, if the system removes a wanted route hopefully it will be re-added next
err := t.removeRoutes(findRemovedRoutes(routes, *oldRoutes))
if err != nil {
util.LogWithContextIfNeeded("Failed to remove routes", err, t.l)
}
// Ensure any routes we actually want are installed
err = t.addRoutes(true)
if err != nil {
// Catch any stray logs
util.LogWithContextIfNeeded("Failed to add routes", err, t.l)
}
}
return nil
}
func (t *winTun) Activate() error {
luid := winipcfg.LUID(t.tun.LUID())
err := luid.SetIPAddresses(t.vpnNetworks)
if err != nil {
return fmt.Errorf("failed to set address: %w", err)
}
err = t.addRoutes(false)
if err != nil {
return err
}
return nil
}
func (t *winTun) addRoutes(logErrors bool) error {
luid := winipcfg.LUID(t.tun.LUID())
routes := *t.Routes.Load()
foundDefault4 := false
for _, r := range routes {
if !r.Via.IsValid() || !r.Install {
// We don't allow route MTUs so only install routes with a via
continue
}
// Add our unsafe route
err := luid.AddRoute(r.Cidr, r.Via, uint32(r.Metric))
if err != nil {
retErr := util.NewContextualError("Failed to add route", map[string]interface{}{"route": r}, err)
if logErrors {
retErr.Log(t.l)
continue
} else {
return retErr
}
} else {
t.l.WithField("route", r).Info("Added route")
}
if !foundDefault4 {
if r.Cidr.Bits() == 0 && r.Cidr.Addr().BitLen() == 32 {
foundDefault4 = true
}
}
}
ipif, err := luid.IPInterface(windows.AF_INET)
if err != nil {
return fmt.Errorf("failed to get ip interface: %w", err)
}
ipif.NLMTU = uint32(t.MTU)
if foundDefault4 {
ipif.UseAutomaticMetric = false
ipif.Metric = 0
}
if err := ipif.Set(); err != nil {
return fmt.Errorf("failed to set ip interface: %w", err)
}
return nil
}
func (t *winTun) removeRoutes(routes []Route) error {
luid := winipcfg.LUID(t.tun.LUID())
for _, r := range routes {
if !r.Install {
continue
}
err := luid.DeleteRoute(r.Cidr, r.Via)
if err != nil {
t.l.WithError(err).WithField("route", r).Error("Failed to remove route")
} else {
t.l.WithField("route", r).Info("Removed route")
}
}
return nil
}
func (t *winTun) RouteFor(ip netip.Addr) netip.Addr {
r, _ := t.routeTree.Load().Lookup(ip)
return r
}
func (t *winTun) Networks() []netip.Prefix {
return t.vpnNetworks
}
func (t *winTun) Name() string {
return t.Device
}
func (t *winTun) Read(b []byte) (int, error) {
return t.tun.Read(b, 0)
}
func (t *winTun) Write(b []byte) (int, error) {
return t.tun.Write(b, 0)
}
func (t *winTun) NewMultiQueueReader() (io.ReadWriteCloser, error) {
return nil, fmt.Errorf("TODO: multiqueue not implemented for windows")
}
func (t *winTun) Close() error {
// It seems that the Windows networking stack doesn't like it when we destroy interfaces that have active routes,
// so to be certain, just remove everything before destroying.
luid := winipcfg.LUID(t.tun.LUID())
_ = luid.FlushRoutes(windows.AF_INET)
_ = luid.FlushIPAddresses(windows.AF_INET)
/* We don't support IPV6 yet
_ = luid.FlushRoutes(windows.AF_INET6)
_ = luid.FlushIPAddresses(windows.AF_INET6)
*/
_ = luid.FlushDNS(windows.AF_INET)
return t.tun.Close()
}
func generateGUIDByDeviceName(name string) (*windows.GUID, error) {
// GUID is 128 bit
hash := crypto.MD5.New()
_, err := hash.Write([]byte(tunGUIDLabel))
if err != nil {
return nil, err
}
_, err = hash.Write([]byte(name))
if err != nil {
return nil, err
}
sum := hash.Sum(nil)
return (*windows.GUID)(unsafe.Pointer(&sum[0])), nil
}
func checkWinTunExists() error {
myPath, err := os.Executable()
if err != nil {
return err
}
arch := runtime.GOARCH
switch arch {
case "386":
//NOTE: wintun bundles 386 as x86
arch = "x86"
}
_, err = syscall.LoadDLL(filepath.Join(filepath.Dir(myPath), "dist", "windows", "wintun", "bin", arch, "wintun.dll"))
return err
}