/** * Standalone signaling server for the Nextcloud Spreed app. * Copyright (C) 2022 struktur AG * * @author Joachim Bauch <bauch@struktur.de> * * @license GNU AGPL version 3 or any later version * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ syntax = "proto3"; option go_package = "github.com/strukturag/nextcloud-spreed-signaling;signaling"; package signaling; service RpcSessions { rpc LookupResumeId(LookupResumeIdRequest) returns (LookupResumeIdReply) {} rpc LookupSessionId(LookupSessionIdRequest) returns (LookupSessionIdReply) {} rpc IsSessionInCall(IsSessionInCallRequest) returns (IsSessionInCallReply) {} rpc GetInternalSessions(GetInternalSessionsRequest) returns (GetInternalSessionsReply) {} rpc ProxySession(stream ClientSessionMessage) returns (stream ServerSessionMessage) {} } message LookupResumeIdRequest { string resumeId = 1; } message LookupResumeIdReply { string sessionId = 1; } message LookupSessionIdRequest { string roomSessionId = 1; // Optional: set if the session should be disconnected with a given reason. string disconnectReason = 2; } message LookupSessionIdReply { string sessionId = 1; } message IsSessionInCallRequest { string sessionId = 1; string roomId = 2; string backendUrl = 3; } message IsSessionInCallReply { bool inCall = 1; } message GetInternalSessionsRequest { string roomId = 1; string backendUrl = 2; } message InternalSessionData { string sessionId = 1; uint32 inCall = 2; repeated string features = 3; } message VirtualSessionData { string sessionId = 1; uint32 inCall = 2; } message GetInternalSessionsReply { repeated InternalSessionData internalSessions = 1; repeated VirtualSessionData virtualSessions = 2; } message ClientSessionMessage { bytes message = 1; } message ServerSessionMessage { bytes message = 1; }