48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// Copyright 2021-2023 The Mumble Developers. All rights reserved.
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// Use of this source code is governed by a BSD-style license
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// that can be found in the LICENSE file at the root of the
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// Mumble source tree or at <https://www.mumble.info/LICENSE>.
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#ifndef GTAV_GAME_H_
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#define GTAV_GAME_H_
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#include "structs.h"
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#include "ProcessWindows.h"
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#define MUMBLE_PLUGIN_NO_DEFAULT_FUNCTION_DEFINITIONS
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#include "MumblePlugin.h"
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#undef MUMBLE_PLUGIN_NO_DEFAULT_FUNCTION_DEFINITIONS
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class Game {
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public:
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Mumble_PositionalDataErrorCode init();
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static constexpr bool isMultiplayer(const CNetworkPlayerMgr &mgr) { return mgr.player; }
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CNetworkPlayerMgr playerMgr() const { return m_proc.peek< CNetworkPlayerMgr >(m_playerMgr); }
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CNetGamePlayer player(const CNetworkPlayerMgr &manager) const {
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return m_proc.peek< CNetGamePlayer >(manager.player);
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}
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CPlayerInfo playerInfo(const CNetGamePlayer &player) const { return m_proc.peek< CPlayerInfo >(player.info); }
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CPed playerEntity(const CPlayerInfo &info) const { return m_proc.peek< CPed >(info.ped); }
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CPlayerAngles playerAngles() const;
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const std::string &identity(const CNetGamePlayer &player, const CPlayerInfo &info, const CPed &entity);
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Game(const procid_t id, const std::string &name);
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protected:
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bool setupPointers(const Module &module);
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ptr_t m_playerMgr;
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ptr_t m_cameraMgr;
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std::string m_identity;
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ProcessWindows m_proc;
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};
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#endif
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