mumble-voip_mumble/plugins/gtav/gtav.cpp

156 lines
3.7 KiB
C++

// Copyright 2016-2023 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.
#include "Game.h"
#include "MumblePlugin.h"
#include <algorithm>
#include <cstring>
#include <memory>
static std::unique_ptr< Game > game;
mumble_error_t mumble_init(uint32_t) {
return MUMBLE_STATUS_OK;
}
void mumble_shutdown() {
}
MumbleStringWrapper mumble_getName() {
static const char name[] = "Grand Theft Auto V";
MumbleStringWrapper wrapper;
wrapper.data = name;
wrapper.size = strlen(name);
wrapper.needsReleasing = false;
return wrapper;
}
mumble_version_t mumble_getAPIVersion() {
return MUMBLE_PLUGIN_API_VERSION;
}
void mumble_registerAPIFunctions(void *) {
}
void mumble_releaseResource(const void *) {
}
mumble_version_t mumble_getVersion() {
return { 2, 0, 0 };
}
MumbleStringWrapper mumble_getAuthor() {
static const char author[] = "MumbleDevelopers";
MumbleStringWrapper wrapper;
wrapper.data = author;
wrapper.size = strlen(author);
wrapper.needsReleasing = false;
return wrapper;
}
MumbleStringWrapper mumble_getDescription() {
static const char description[] = "Provides positional audio functionality for GTA V. "
"Identity is provided.";
MumbleStringWrapper wrapper;
wrapper.data = description;
wrapper.size = strlen(description);
wrapper.needsReleasing = false;
return wrapper;
}
uint32_t mumble_getFeatures() {
return MUMBLE_FEATURE_POSITIONAL;
}
uint8_t mumble_initPositionalData(const char *const *programNames, const uint64_t *programPIDs, size_t programCount) {
auto ret = MUMBLE_PDEC_ERROR_TEMP;
for (size_t i = 0; i < programCount; ++i) {
if (strcmp(programNames[i], "GTA5.exe") != 0) {
continue;
}
game = std::make_unique< Game >(programPIDs[i], programNames[i]);
ret = game->init();
if (ret == MUMBLE_PDEC_OK) {
const CNetworkPlayerMgr mgr = game->playerMgr();
if (!game->isMultiplayer(mgr)) {
ret = MUMBLE_PDEC_ERROR_TEMP;
}
}
if (ret != MUMBLE_PDEC_OK) {
game.reset();
}
break;
}
return ret;
}
void mumble_shutdownPositionalData() {
game.reset();
}
bool mumble_fetchPositionalData(float *avatarPos, float *avatarDir, float *avatarAxis, float *cameraPos,
float *cameraDir, float *cameraAxis, const char **contextPtr,
const char **identityPtr) {
std::fill_n(avatarPos, 3, 0.f);
std::fill_n(avatarDir, 3, 0.f);
std::fill_n(avatarAxis, 3, 0.f);
std::fill_n(cameraPos, 3, 0.f);
std::fill_n(cameraDir, 3, 0.f);
std::fill_n(cameraAxis, 3, 0.f);
const CNetworkPlayerMgr mgr = game->playerMgr();
if (!game->isMultiplayer(mgr)) {
return false;
}
const CNetGamePlayer player = game->player(mgr);
const CPlayerInfo info = game->playerInfo(player);
if (info.gameState != GameState::Playing) {
return true;
}
const CPed ent = game->playerEntity(info);
std::copy(ent.position.cbegin(), ent.position.cend(), avatarPos);
std::copy(ent.forward.cbegin(), ent.forward.cend(), avatarDir);
std::copy(ent.up.cbegin(), ent.up.cend(), avatarAxis);
const CPlayerAngles cam = game->playerAngles();
std::copy(cam.position.cbegin(), cam.position.cend(), cameraPos);
std::copy(cam.forward.cbegin(), cam.forward.cend(), cameraDir);
std::copy(cam.up.cbegin(), cam.up.cend(), cameraAxis);
// Mumble | Game
// X | X
// Y | Z
// Z | Y
for (auto &vec : { avatarPos, avatarDir, avatarAxis, cameraPos, cameraDir, cameraAxis }) {
std::swap(vec[1], vec[2]);
}
*contextPtr = "";
*identityPtr = game->identity(player, info, ent).c_str();
return true;
}