In the case code is composed into a single process, but it isn't monolithic in the sense it's made up of modular "applications" that are written separate projects, provide a way for the "applications" to request a callback from the lws event loop thread context safely. From the callback the applications can set up their operations on the lws event loop and drop their own thread. Since it requires system-specific locking to be threadsafe, provide a non-threadsafe helper and then indirect the actual usage through a user-defined lws_system ops function pointer that wraps the unsafe api with the system locking to make it safe.
2.4 KiB
LWS System Helpers
Lws now has a little collection of helper utilities for common network-based functions necessary for normal device operation, eg, async DNS, ntpclient (necessary for tls validation), and DHCP client.
Conventions
If any system helper is enabled for build, lws creates an additional vhost
"system" at Context Creation time. Wsi that are created for the system
features are bound to this. In the context object, this is available as
.vhost_system
.
Attaching to an existing context from other threads
To simplify the case different pieces of code want to attach to a single lws_context at runtime, from different thread contexts, lws_system has an api via an lws_system operation function pointer where the other threads can use platform-specific locking to request callbacks to their own code from the lws event loop thread context safely.
For convenience, the callback can be delayed until the system has entered or passed a specified system state, eg, LWS_SYSTATE_OPERATIONAL so the code will only get called back after the network, ntpclient and auth have been done. Additionally an opaque pointer can be passed to the callback when it is called from the lws event loop context.
Implementing the system-specific locking
lws_system_ops_t
struct has a member .attach
int (*attach)(struct lws_context *context, int tsi, lws_attach_cb_t *cb,
lws_system_states_t state, void *opaque,
struct lws_attach_item **get);
This should be defined in user code as setting locking, then passing the arguments through to a non-threadsafe helper
int
__lws_system_attach(struct lws_context *context, int tsi, lws_attach_cb_t *cb,
lws_system_states_t state, void *opaque,
struct lws_attach_item **get);
that does the actual attach work. When it returns, the locking should be unlocked and the return passed back.
Attaching the callback request
User code should call the lws_system_ops_t .attach
function like
lws_system_get_ops(context)->attach(...);
The callback function which will be called from the lws event loop context should look like this
void my_callback(struct lws_context *context, int tsi, void *opaque);
with the callback function name passed into the (*attach)() call above. When the callback happens, the opaque user pointer set at the (*attach)() call is passed back to it as an argument.